![]() The game, Ichigo, becomes a worldwide hit, turning Sam and Sadie into gaming celebrities. Powered by friendship, naivete and youth, they seem to pull it off, too. Almost instantly after meeting again, Sadie and Sam decide to collaborate on a video game that is unlike anything they’ve seen before. ![]() It’s the 1990s, and gaming is on the cusp of something big. Their reunion on that winter day is completely serendipitous yet somehow fully anticipated, as if each were patiently waiting for destiny to do its thing. Years later as college students-Sam at Harvard and Sadie at MIT-the two are thrust back into each other’s lives on a subway platform. Born from their shared love of video games, their friendship seems written in the stars and is devoid of the sadness that otherwise surrounds them. ![]() Forced to spend an inordinate amount of time at the hospital, Sadie and Sam meet in the drabby game room, and they are comfortable with each other from the start. For Sam, it is a broken leg from an accident that takes his mother’s life. For Sadie, it is her older sister’s cancer. ![]() Sadie Green and Sam Masur might never have crossed paths as kids in Beverly Hills, California, were it not for personal tragedies. It’s impossible to predict how, exactly, you’ll fall in love with Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow, but it’s an eventuality you can’t escape. ![]()
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